4 Player Classic


Number of Players and Equipment

  • The game is played in two teams of two.
  • Games are played with sets of stones and a 50 mm ball known as the mark. A set of stones consists of four balls: one 90 mm, two 100 mm and one 110 mm in size.
  • Each player carries a 4 stone player set, and throws 2 stones per round.

The Basic Round

  • To start the game, a member of the team designated to go first, standing within the base of the first stretch, throws the mark in a forward direction to a distance greater than 1 meter. If it is thrown less than 1 meter or is thrown out of bounds, another opportunity to throw the mark is granted to the same individual*. If the second throw is less than 1 meter or goes out of bounds, the opportunity to throw the mark goes to the other team.
  • If the first mark throw goes into a pool of water, the opportunity to throw the mark immediately goes to the other team.
  • Once the mark is “established” in play, the team that threw it then throws one of their stones towards the mark in an attempt to get as close as possible. If the throw remains in bounds, the team has “established” their stone as the one closest to the mark. If the throw goes out of play, that team must continue to throw until they establish a stone in play.
  • Once the team has established a stone in play, the other team throws their stones, one at a time, until they either establish one of their stones as the closest to the mark or they run out of stones.
  • Players within a team alternate the throwing of stones within a round, choosing which size to throw based on the terrain and the positioning of the mark.
  • This procedure continues until one team is out of stones. At that point, the other team throws all of their remaining stones, attempting to place as many as possible closer to the mark than the closest stone of their opponent.

Concerning the Designation of a Stones Being In Bounds

  • If any part of the stone is within the boundaries of the course, the stone is considered in bounds, unless specific course rules suggest otherwise.

Scoring a Round

  • Once all stones are thrown and the mark is still in play, the team with their stone closest to the mark is awarded one point, as well as a point for each stone closer than their opponent’s closest stone.
  • If all four stones of one team are closer to the mark than any of their opponent’s stones, that team is awarded 6 points.
  • A round is considered closed when points of that round have been decided upon. No person may interfere with the position of stones before a round has been closed.
  • If the position of stones is altered by a participant in the contest before the round is closed, the above rules concerning interference apply.
  • If both team’s closest stone to the mark are of equal distance to the mark, no points are awarded to either team.

Continuing a Game

  • After a round is closed, a new round begins with the mark being thrown from the spot where the prior round ended and the above procedure is followed.
  • The player whose turn it is to throw the mark identifies the new throwing spot by placing a small disk (a spot) on the ground.
  • For each throw during that round, one of the throwing player’s feet must be touching the spot. No other body part can be touching the ground closer to the mark. If there is a spot violation, the player who committed the penalty loses a stone and any stones that were disrupted are placed where they were before the stone was thrown.
  • With every new round, the throwing of the mark alternates between teams.
  • Players within a team alternate the throwing of the mark.

Moving through the Course

  • All mark throws throughout the game must be in a forward direction (in proximity to the landing) through the course.
  • As the game moves through the course, a given stretch can be played as many times as desired, but all five landings must be played at least once. This suggests that an entire stretch can be skipped except for its landing.
  • Regardless of the stretch on which the mark is established, stones that are in bounds anywhere on the course are considered in play.

Playing the Landings

  • Each landing must be played before play can progress to the next field.
  • The mark can be thrown on the landing or knocked onto the landing during the round.
  • A landing is considered played when the mark is established on the landing at the end of a round.
  • If the mark is thrown or knocked beyond the landing of the current field, it is considered out of bounds.
  • If a mark established on the landing is knocked backwards off of the landing, but is still in bounds, the round continues as long as the mark lies in closer proximity to the landing than where it originated, thus progressing forward on the course.
  • After a landing is played for the first time, the following round moves to the next base.
  • After all ensuing rounds played on a landing, the spot is placed where the mark ended the round. The next throw is from the spot, not the base. (i.e. X or overtime)

The X

  • The mark may be thrown to the x from anywhere on the course. This excludes the opening mark throw of a game.
  • For the x to be considered played, a round must end with the mark established on the x.
  • The x may only be played once during the course of the regulation portion of a game. The only exception to this is in the event that the x has already been played, but later in the game the mark reaches the x by means of being knocked there from its legally established position on the course by the throwing of stones.
  • If the mark reaches the x by being knocked there, all rules governing x play will be in effect.
  • If the mark is established on the x but is then knocked off of the hole by the throwing of a stone in the round, the round is considered canceled.
  • For points to be scored on the x, at least one stone and the mark must be established on the x when the round is closed.
  • The scoring for all stones established on the x is the same as the rest of the course except that all point totals are doubled.
  • In the event that the mark is established on the x, but is then knocked back onto the regular course, play will continue as long as the mark is proceeding forward on the course without skipping a landing but will not be governed by x rules (i.e., points will not be doubled).-
  • When throwing from x, you can throw anywhere on the course without skipping ahead of a landing that hasn’t been played
  •  After the (X) round has been completed and the mark has been re-established, play must continue forward through the course toward the next unplayed landing, previously played landings may be skipped.
  • The x may be played once more if the game goes into overtime.

End of the Game

  • The game is played until a round closes with the mark in bounds on the final landing and a team holding a two point lead.
  • If a team has at least a two-point lead at the end of that round, they are the winner.

Overtime Rules

  • If a round finishes with the mark on the final landing, but neither team has a 2-point lead at the end of that round, the game goes into overtime and is extended until one team takes a 2-point lead.
  • When one team takes a 2-point lead, the game is over and the team with the lead is considered the winner.
  • In overtime, the mark is thrown from the spot where it rested at the end of last round. It must be thrown in a forward direction, back toward the start of the course.
  • Landings do not have to be played in overtime.
  • The x may be played once in overtime.